Read about it here.
We’ll be running the game at Total Con, stop by for a demo, stay for the whole adventure.
We’ll be presenting our upcoming roleplaying game, Gatekeepers, at Boston FIG tomorrow.
Look for it in the tabletop free play area.
In other news, we’re looking for regularly meeting groups to playtest our game, in Boston area and elsewhere.
Follow us on Twitter @Feyhaven and send us a direct message if you are interested.
Do you like Shadowrun? How about Dungeon World?
Check out what happens when the two meet and place nice together.
It has been almost a year without updates on the site. We have been busy juggling multiple projects, but now they’re going to become a lot more visible.
We’re going to Carnage Con this year, where we’ll be showing some of them.
Feyhaven Drunk & Disorderly is going to be there, once again. The rules have been streamlined for clarity. Depending on how this round of testing goes, we might be looking at a kickstarter campaign sometime this upcoming winter, but a lot of ducks need to line up in a row for this to happen.
On a completely different tangent, have you played Dungeon World? It is a table top role-playing game that is so unlike the rest of them, that it deserves all the recognition it can get. It’s a different mindset, for both the players and the GM. The rules are fast, simple and focused on the story; yet there can be no railroading, the prep work done by the game master is setting up the “fronts” and the questions to ask players, not so much plotting an entire adventure, because not even the GM knows what will happen.
I have written a Shadowrun “hack” for it; that is, these simple and fast rules can be used to play in the world of Shadowrun, notorious for complexity and praised for its style and atmosphere. You can download the PDFs from this reddit thread. You can buy official Shadowrun sourcebooks here. I will be running a Shadowrun game using my “hacked” rules at Carnage. So far, Running in New Orleans has been a blast. As always, I’m looking for constructive feedback.
But that’s not all!
Feyhaven is also becoming its own role-playing game. Its working title is Unfinished Business. It’s going to be a modern day urban fantasy setting, dealing with all sorts of paranormal creatures and activities, along with a parallel universe exploration. A playtest session of this game will be running at Carnage Con as well. The rules aren’t yet available for download; there is still a lot of work to be done.
Stay tuned for one more surprise coming in. But in the mean time, here’s Kobold Story, a two-page RPG I wrote for a contest last year. It got an honorable mention, so it can’t be terrible. In fact, a person recently messaged me thanking me for writing it; their group is still playing it.
The new Feyhaven Drunk & Disorderly rules booklet PDF is now available. Lots of little changes in version 5.5, following playtesters’ feedback across the country.
One of the things we found out is that some people love the idea of a low-stress party game where everyone is having fun and rules should not get in the way of that. Yet competitive players want to have ironclad rules for dispute resolution and enough control over their performance (as opposed to being entirely at the whims of dice and card fates) to actually be competitive.
We’re balancing to keep the sheep whole and the wolves sated, and what we’re doing is introducing optional extra hard modes “for the pros” and keeping the baseline gaming experience simple and accessible for everyone. In the back of the booklet there are two pages of optional rules that can make the game more funny, less random, more cooperative or more competitive, if that’s your thing.
Some of the feedback we got was that the worst experience is having opportunity cards that your character flat out can’t use. We are re-balancing these to make them more accessible. Opportunity cards need to be varied, and some will synergize with certain characters better than others, but we want to avoid the situation of opportunity starvation that can mess up your early game.
A lot of work went into making the rules less ambiguous and simpler to follow.
Among the changes in this revision:
- Players may now earn some mischief for knock outs.
- Reduced number of dice that need to be shipped with the game.
- Dice mechanic changed for simplicity, less math and fewer re-rolls is less dice lag in the game overall.
- Optional Drinking Game Rule added.
- “Oooooh yeah!” buffed to create more mischief because the card is awesome.
- Opportunity Cards that rely on Swords or Books exclusively now also count Clovers to be more accessible to various builds.
- Optional expert triple stance rule now became a healing mechanic, meant for epic hard mode and fierce competition, if that is your thing.
- Events that trigger on misses are rebalanced to account for the dice probabilities.
- Game Setup Summary down to 8 steps.
- Dark Elf – Silent Scream buffed to be more useful and selective.
- Warrior – Not On My Watch now works similar to Bandit’s Cutthroat.
- The First Dice Roll explanation is now significantly shorter.
- Using Luck is no longer a thing. It was painful to go negative on your icons, so now you can’t. Yay!
- Enrage – removed reference to re-rolls.
- Interrupt Loops – formalized multiple people interrupting at the same time.
- Attacking By Swords Minus Shields: wording changed to reflect the new dice mechanic.
Edit: corrected a typo on page 12 of the document.
We’re working on a completely new art style for the game, in preparation of concept art for the miniatures.
Here’s the first example, a new and improved dark elf.
We’ve decided to make the ankles, hands and heads bigger than “normal” to make the miniatures sturdier and easier and more fun to paint. The cartoony, not entirely serious style lends itself to cell shading.
Download it here and let us know what you think.
Update: released a new version of the rules with a more streamlined dodge mechanic today.